r/SCBI_Buildings archive of all limited time buildings.Guides / Wiki player written guides to share tips and tricks.SCBI Discord join to chat with other mayors, trade, and make friends.This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. This is an unofficial subreddit for the mobile Freemium game by EA and Track Twenty. Upgrade your residential buildings to the maximum size before building more.Check out our flair options above! Welcome to SimCity BuildIt.Upgrade your commercial buildings, in the long run it will turn a hefty profit.The more slots, the more money you can make. Upgrade your industrial buildings to increase the number of build slots.Spend all your SimCash on expanding commercial building slots.Unlock the cargo ship dock and do as many shipments as possible at lower levels, the keys are very easy to obtain!.Buy everything he has, he sells stuff below maximum retail price. ALWAYS check Daniels store every 24 hours.ALWAYS sell items in the trade HQ at maximum price.UPGRADE YOUR STORAGE as high as possible (limit is 350).Ignore mountain and beach too, it won't benefit you much in the beginning. Ignore specializations until you're much higher level.small fire/police/health are versatile.power: build coal plants, keep them in the opposite corner from your residential zones.Wouldn't you rather pay for them with nails and planks than couches and burgers?Ĭheck this Layout Guide for an idea of how much you might need in resources (coin, keys, etc) before continuing with your leveling up. The guide I've linked to below estimates you'll need about 1200 of them. Rebuilding demands materials, and they just get more expensive and time-consuming as you level. Always buy everything Daniel sells, except maybe metal or wood.ĥ) Earn as many keys as you can before leveling up. As long as you're not finding what you actually need, you can offset the loss of time by buying up the most expensive but under-priced items you find listed by others, and reselling them. NEVER sell anything for less than the maximum (unless it's to yourself, heh)Ĥ) Smart trading can add some coin to your account. Expand your queues enough to keep them active as much as possible, and sell the excess in the market, if the game doesn't make good enough offers via the coin bubbles. Vu, and then you can really make a lot of keys, if you're already crafting.ģ) You make money from crafting, primarily. The Cargo Ship slowly provided enough keys to get the population over the 90k needed to unlock Dr. With Parks, Education, and Transportation bonuses, those 17 plots now serve over 124k residents. I have 17 plots, all fully upgraded, and I'm just below the upgrade to level 11. Take your time, and build your population in a dense area while you prepare to expandĢ) Upgrade residences instead of building new plots, to maximize population vs expenses. More frustrating than not having the money to buy something is having the money, and still not being able to buy for other reasons. The final storage expansion requires 25 of each item, and the land expansions cost up to 20 of each. It has actually done it so well, that it is free to expand itself, using what I've learned from the first time through.ġ) Do NOT go (much) past level 10, before you expand your storage and city landscape, or you might never be able to get enough parts to do so. A second city on another FB account at a lower level made it easier to shop for those rare expansion materials. Though I could earn enough coin at level 40-something, I couldn't find enough of what I needed in the TradeHQ to expand my city's land or storage. Anyway, I've built this city to 1mil pop so far, unlocked everything (I think) and am producing enough stuff to sell, but if I had it to do over again, I'd have done it differently.Īnd I have done it differently. If you haven't learned already, taxes decline (per capita) as population grows, so taxes didn't really contribute much toward the growth. Information, Guides and Announcements for the EA appĪs a long-time SimCity player, the first thing I did when I started playing was to build my city's population, expecting most of my city revenue to come from taxes.
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